Rhythm games are always fun but are even more so when played with a group of friends. Most rhythm games focus either on cooperative play or competitive play, but OSU! is a wonderful exception to this rule. With OSU! you can compete with others to see who has mastered the beatmaps the most, or you can team up and play cooperatively.
OSU! is a free-to-play rhythm game that’s been popular in Asia for a few years. Recently the game has become more popular in the West due to its competitive nature and fun gameplay mechanics. In this article we’ll take a closer look at what makes OSU! such a great game and how it compares to other popular rhythm games like Guitar Hero.
The game is a rhythm game, like Dance Dance Revolution or Guitar Hero. The original OSU is played on a keyboard. Basically, you play songs and as notes fall from the top of the screen, you hit them with your cursor. You have to hit them at just the right time for them to count as a hit.
A tablet is a better device for this game than a keyboard. The keyboard will have keys at fixed positions, so you have to keep your hands in the same place, but a tablet for osu games can do this by moving your hands around as needed.
Any tablet with a good touch screen will work for this game. It does not need to be very powerful and doesn’t need any special features.
The most important thing is not to get a tablet that has slow or unresponsive touch control. If you can find someone else who plays OSU, they should be able to tell you if any tablets are bad for the game.
The game I’m trying to find a tablet for has been moved over to Android tablets, so you have to have one of those. I’ve had some experience with the game before and I know that it’s very hard to hit all of the notes when they’re so small.
The core gameplay involves the player clicking, tapping or swiping the mouse or keyboard to hit notes at precise times, which are then judged and scored according to their accuracy. There are four key difficulties: Easy (the easiest), Normal (the most common), Hard (for players seeking more of a challenge) and Expert (designed with even the most skilled players in mind).
A standard game screen consists of three main elements: A bar divided into beats at regular intervals, which indicates the song’s rhythm; a group of circles that are arranged vertically by time, which represent when the player must strike notes; and a score counter, which includes information about player performance such as combo and maximum combo.
Scoring is based on three factors: accuracy (how accurately each note was struck); combo (how many consecutive notes have been hit without missing or hitting any notes out of time); and maximum combo (the highest number of consecutive notes hit.
How does OSU ranking work?
The OSU ranking is calculated based on how you play in multiplayer matches. The ranking is calculated by the Elo system, which has been used by a lot of games (Chess, CS:GO and more).
The Elo system uses a rating for each player, which is adjusted after each game. Whenever you win a match, your rating goes up. Whenever you lose one, it goes down. The amount of points you gain or lose depends on the difference in rating between you and your opponent(s). If there’s a big difference (you have much higher or lower rating than them), then you will win/lose fewer points. If there’s a small difference (both players have similar ratings), then the amount of points won/lost will be bigger.
When you first start playing the rhythm game, your starting Elo is set at 1000. You can check your current Elo by clicking on your rank on the main menu – it will show up on the bottom left corner. Your Elo is only shown to you, nobody else can see it until they face you in a match!
The calculation formula used to determine how much a player gains/loses from each match can be found here.
There are a few types of difficulty
- Easy, Normal, Hard and Insane.
Each difficulty has a “star rating”. This ranges from 1 to 9 star for Easy, 1 to 10 star for Normal and Hard, and from 1 to 13 star for Insane. The higher the number of stars, the harder the map. (In theory at least.) There are also other types of difficulties such as Extra and Catch the Beat (CTB), but I’m not going to talk about them in this guide as they’re not that widely used. For this guide I will be focusing on how to make an easy beatmap.
The basics of mapping
Note placement: Basically you have to place notes where the song has beats.
Slider placement: You need to use sliders when there are long sounds or when there’s a melody you’d like to follow (as opposed to individual beats). Don’t overuse sliders though!
Spacing: Even if there are beats all over the place, you don’t want your map to be too dense with notes. A good map has readable patterns, so don’t overcrowd your map with notes everywhere.